User contributions
From HEWIKI
- 07:50, 5 June 2011 (diff | hist) N Function/method modifiers (→Shared: Correction that shared functions can be called by a literal script name.)
- 17:33, 30 May 2011 (diff | hist) N GUI Controls (→Presentation States: Added description for inheritSelectedState field.)
- 17:30, 18 May 2011 (diff | hist) N Camera functions (→Look at Next)
- 05:14, 15 May 2011 (diff | hist) N Node Persistence (→Overview: Added a note that "Client nodes are never persistent.")
- 09:16, 9 May 2011 (diff | hist) N Animation Agent Script (→Channels)
- 23:06, 26 April 2011 (diff | hist) N Prop buckets (→Remove Instances from Bucket)
- 20:29, 17 April 2011 (diff | hist) N MEDCV (restored the intentional typo that was shown originally in the usage example.)
- 14:17, 7 April 2011 (diff | hist) N GUI (→Creating a GUI Control: Distiguished that the Editor edits prototypes.)
- 15:21, 5 April 2011 (diff | hist) Nm $FXSYSTEM (→_Target class: "to" changed to "two")
- 09:03, 23 March 2011 (diff | hist) N Repository data storage (→Server exposed functions: Added notes about the data being saved in a file in ScriptData.)
- 01:50, 11 March 2011 (diff | hist) N GUI Layers (→GUI Layers: Updated "GUILayers:layersEnabled()" to $GUI._GUILayersEnabled())
- 08:45, 9 March 2011 (diff | hist) N Creatures, NPCs and AI Tutorial (→NPCs vs. PCs: Replaced out-dated reference to character_class with _playerCharacter)
- 12:58, 23 February 2011 (diff | hist) N Seamless World 2.0 (→Rendering of Linked Areas)
- 03:30, 23 February 2011 (diff | hist) N CLI (→CLI prefixes: Put client rows first and the less-used HSCS at end.)
- 15:05, 16 February 2011 (diff | hist) N Spec System - Advanced Usage (→Adding a Header)
- 03:09, 11 February 2011 (diff | hist) Nm Spec Oracle (→Creating a Spec Oracle: Grammar)
- 03:05, 11 February 2011 (diff | hist) N HSL Oracle Systems (→Send notifications as server data changes)
- 07:24, 8 February 2011 (diff | hist) N Decal System (Added note about decals not being lit.)
- 04:07, 6 February 2011 (diff | hist) Nm Associations (→Hard and Soft Associations: Removed links for "hard" and "soft" because this is the section that talks about them.)