Panels menu

From HEWIKI
Jump to: navigation, search
This page is about HeroBlade panels. For the "HeroBlade" panels in art applications such as Maya or 3DS Studio Max, please see Export Panel.

HeroBlade offers a variety of information and tools which can be accessed through the various menus located in the Main Menu bar. Panels have the ability to be docked, floating, or tabbed. For example, to open the Assets panel, ensure that it is checked. You can have as few or as many panels open at one time as you would like, and dock them in whichever configuration works best for you.

Contents

Hiding panels

To rapidly turn all panels off, open the Settings Menu and choose Close All Panels. If you want to ensure that your panels positions are saved before hand use either the quick save/load or regular save/load UI features also in the Settings Menu.

Panel Menus

HeroBladePanels.png

HeroScript

HeroScript Editor
Used to create and edit HSL scripts and GUIXML
Data Object Model
Editor used to modify the client or server DOM. The DOM defines classes, fields, enumerations and associations
Client Prototypes
List of client Prototypes. Prototypes are generally manipulated using the CLI
Client Scripts
List of client HSL scripts. Scripts are manipulated using the HeroScript Editor
GUI Editor
List of GUI Control Prototypes which are created from GUIXML
Server Prototypes
List of server Prototypes. Prototypes are generally manipulated using the CLI
Server Scripts
List of server HSL scripts. Scripts are manipulated using the HeroScript Editor

Tools

Chat
Unfiltered listing of all chat information that has been received
Concept Art
A panel to superimpose concept art onto the veiwport
Console
General information about HeroBlade and access to the CLI Commands
Error
Full listing of all errors encountered during this session
Dream Manager
An integrated bug- and task-tracking system
GM Notes
System to provide collaborative feedback on areas and their construction
ScriptError
Unfiltered listing of all HSL script errors
History
Listing of all available changes that can be undone.

Editors

Animation
Various configurations for monitoring Character animations
Area
Detailed information on area and room visualization
Assets
Provides details on all of the Assets and related instances currently being used in the area.
Environment
Detailed information on specific environmental schemes, lighting and fog settings
Area Organizer
Listings of available areas, scripts, prototypes and GUI Controls
Paths
Detailed information for all area paths and their waypoints System
Properties
Detailed information on a selected asset's properties
Terrain
An editor for height-maps and placing billboards

Analysis

Input System
Debugging panel listing all of the inputs being received by the client
Network
Debugging tools to monitor the status of the network.
Paths
Interface to manipulating and testing the Path Planning
Performance
Debugging panel used to track performance of various HeroEngine systems
Physics: A panel to debug physics
Renderer
Extensive Debugging of visualization controls. Includes dPVS, SpeedTree, Shadows, and much more.
Scene Analysis
Provides information about the Rendering Engine, what is currently being displayed in the viewport, and allows comparison of color histograms with concept art.
Shader
Displays any shaders that are in use, and related errors
Statistics
General statistical information



Layout

Main page: Tutorial: Docking HeroBlade panels
Sample layout of one of the infinite numbers of ways to dock HeroBlade panels


Two-monitor setup

Workstation-layout.png

See also

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox