Major Areas of Interest in HeroEngine
From HEWIKI
Welcome · Tutorials · The Engine · HeroScript · HeroBlade · Art · HE Setup · Wiki Help
- Clean Engine Feature Overview
- What is Clean Engine anyway? This is a brief overview of the various parts that go into Clean Engine
- Distribution Package Overview
- The differences between the HeroEngine Required Systems, and the other systems needed for your own game
- Engine infrastructure
- The servers and processes that make up the engine
- DOM
- The Data Object Model that categorizes database information
- FireStorm
- A communications layer within the Engine
- Master Control
- The Console that is used to create and manage the various servers and processes
- Adapting HeroEngine for Your Game
- How to modify the System Nodes and scripts for your own game
- Connection Logic
- Flowchart showing how the logic flows through HeroEngine
- Account-Character Tree
- Information on how the account, character, and model nodes relate to each other
- System Areas
- Information about the discrete area processes dedicated to a specific type of game processing
- Player Token References
- An additional way that the server can communicate with different players, to reduce load on the World Server
- Area CheckPoints
- Ways to save and restore Areas to a specific version