Hero Export Guide

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Icon 3dsMax.png Icon Maya.png

Contents

He beginner.png


Overview

This page provides a quick-reference for artists and animators, to ensure that art content will export properly, so that it can be imported cleanly into the Repository Browser.

Export Paths

Static Asset

        Example:
            GridSnap=.5
            RotationalSnap=15
            Occluder=true
  1. Hide any unwanted objects/helpers in the background before export
  2. LOD and Occluder objects should be visible when exported

Animated Asset

        Example:
            GridSnap=.5
            RotationalSnap=15
            Occluder=true
  1. Hide any unwanted objects/helpers/locators in the background before export


Static Character for 3ds Max

  1. Hide any unwanted objects/helpers in the background before export
  2. any additional rigging components(helpers), do not need to be exported.


Static Character for Maya

  1. Hide any unwanted objects/locators in the background before export
  2. any additional rigging components(locators ), do not need to be exported.


Animation (CME)


Animation (VDA)

  1. Hide any unwanted objects/helpers/locators, or additional parts in the background before export
  2. Any additional rigging components(helpers/locators), do not need to be exported.


Collision Only Asset


Dynamic Character Skeleton for 3ds Max

  1. Hide any unwanted objects/helpers in the background before export
  2. any additional rigging components(helpers), do not need to be exported.


Dynamic Character Skeleton for Maya

  1. Hide any unwanted objects/helpers in the background before export
  2. any additional rigging components(locators), do not need to be exported.


Dynamic Character Part for 3ds Max

  1. Hide any unwanted objects/helpers, or additional parts in the background before export
  2. Any additional rigging components(helpers), do not need to be exported.


Dynamic Character Part for Maya

  1. Hide any unwanted objects/locators, or additional parts in the background before export
  2. Any additional rigging components(locators), do not need to be exported.


Video Tutorials

HeroEngine Tutorial - Exporting from 3ds Max

How to Export a Static Asset from 3ds Max for use in HeroEngine.

HeroEngine Tutorial - Exporting from Maya

How to Export a Static Asset from Maya for use in HeroEngine.

See also

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